This book examines the surprising ramifications of Kant´s late account of practical reason´s obligatory ends as well as a revolutionary implication of his theory of property. It thereby sheds new light on Kant´s place in the history of modern moral philosophy.
This collection of 28 original essays examines the diverse scope of John Locke´s contributions as a celebrated philosopher, empiricist, and father of modern political theory. Explores the impact of Locke´s thought and writing across a range of fields including epistemology, metaphysics, philosophy of science, political theory, education, religion, and economics Delves into the most important Lockean topics, such as innate ideas, perception, natural kinds, free will, natural rights, religious toleration, and political liberalism Identifies the political, philosophical, and religious contexts in which Locke´s views developed, with perspectives from today´s leading philosophers and scholars Offers an unprecedented reference of Locke´s contributions and his continued influence
Eating Right in the Renaissance: Ken Albala
Right Reason in the English Renaissance: Robert Hoopes
It´s getting dark on old Broadway. African American theatre of the Harlem Renaissance in search of the right direction: Clare Stalder
It´s getting dark on old Broadway. African American theatre of the Harlem Renaissance in search of the right direction:Akademische Schriftenreihe. 1. Auflage. Clare Stalder
Princes of the Renaissance is set in Renaissance Italy. Each player takes on the role of one of the minor Condottiere princes, such as the Gonzagas or d´Estes. Then there are the big five major cities: Venice, Milan, Florence, Rome, and Naples. These are not controlled by individual players, but players will gain ´interests´ in them as the game progresses. Each city has six tiles, most of which represent a famous character such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special properties that are linked to the character on the tile. Thus Cesare Borgia will help you to become more treacherous, while a Venetian merchant will increase your income. These tiles are also worth victory points, depending on the status of the city at the end of the game.A city´s status will change as a result of war. When two cities fight, they will each need a Condottiere to fight for them. Players bid, using influence points, to decide who will represent each city. The outcome of the war will depend on a little luck and the size of each player´s army. Each player also gets paid for fighting, no matter what the outcome of the war is. Thus players can turn influence into gold, which in turn can be used to buy more City tiles.No game on the Italian Renaissance would be complete without an element of treachery. Players can be openly treacherous by buying Treachery tiles, which will allow them to do nasty things like steal influence, bribe troops, or knock players out of an auction. However, the game allows players to be devious in other ways, that still remain legal. Making sure that a war goes the way you want it to is an important part of the game, and it is not always the player with the best army who ends up fighting. Want a city to lose, well become Condottiere for them and make sure you have a really bad army, or use Treachery tiles to bribe your own troops not to fight. At some point some player will become the Pope, which means he can form a Holy League (i.e. join one side in a battle). Want to make sure the Pope is on the ´right´ side, well why not bribe him? What players negotiate over is up to them. The game does not force negotiation and works perfectly well without it, but it remains an avenue for players to explore.
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If ever a catharsis in Western European Civilization occurred, it had to have been the period we refer to as the Renaissance. After a thousand years of theocracy, manorialism, feudalism, and narrow economic development, Europe was ripe for change. She got it with a vengeance. The prime mover in this momentous event was a rapid economic transformation which got underway in the 12th century. By 1350, European trade had finally recovered and attained the economic levels reached at the height of ancient Roman prosperity during the time of Emperor Antoninus Pius. But Europe was about to go far beyond even that. In the rush to escape the hardships and restrictions of manorial life, thousands abandoned the rural feudal domains and crowded into growing towns and cities. Concomitantly, the land owning aristocracy and church were left reeling. With money and its attendant political power now flowing into urban centers, and into the hands of merchant princes, the social changes that followed were bound to be profound.Historian Wallace K. Ferguson spends the entire first chapter just in bringing his listeners to an understanding of the changes wrought in the economic, social, and political spheres during the late Middle Ages. For it is only by going back to the period preceding the Renaissance that any of the events, with which we are familiar, will make sense. How did people respond to these chaotic social and economic changes? Why did the Church break apart under the pressure? Professor Ferguson provides the essential information we need in order to understand the dynamic Renaissance society that emerged, first in Italy, and later in Northern Europe. It was a remarkable transmutation whose legacy of brilliant works of art, architecture, literature, and scientific inquiry were to result in the mind expanding epochs that were to follow, and whose works continue to enrich the lives of millions right up to the present day. ungekürzt. Language: English. Narrator: Charlton Griffin. Audio sample: http://samples.audible.de/bk/acon/000057de/bk_rhde_002536_sample.mp3. Digital audiobook in aax.